

But in some ways, your task (if this is a game and you have a task to complete) is to try and understand why you’re here and why you arrived. And so I made this map, or this space, that you sort of just crash into without really knowing what it is. Susu: When I was thinking about doing an online exhibition, I wanted to make an interactive digital space that still requires active labour to experience, similar to a game but on a smaller scale. I would describe promising.space as looking into this "journey” in question, one that has brought you to the place of the present, but you knew all along that in this place lies the answer to this journey.īonnie Lee: How did the context of the web-your space to occupy as an artist defined by HTML as opposed to the bounds of gallery walls-inform this exhibition? You don’t know what it is yet, but before you understand it, the action must be taken first. There was a call to go on, to depart and arrive. The journey can be understood as an action that’s both the question and the answer. The purpose of this action is irrelevant, at least for now, perhaps it is what you wished to answer as you made the decision to enter this journey. You did not depart until you have reached that point, nor have you arrived before then. The flight was a success, the moment you reach the point of the vertex of the curve, you have arrived, as you have departed. You have crossed from Place A to Place B. Making a perfect downward curve, you have completed your travel, carved out in the air is a perfect half-ring. You reach a point in the air and start heading towards the land, again in a steady fashion. You are leaving the ground, accelerating steadily and lifting up in the sky marking a graceful curve.
